YATURROHMA, N.; HATIP, A.; LISTIANA, Y. Digital snake-and-ladder game for promoting learning independence and critical thinking in Pancasila Education. Bulletin of Educational Management and Innovation, [S. l.], v. 4, n. 2, p. 550–566, 2026. DOI: 10.56587/bemi.v4i2.176. Disponível em: http://journal.rafandhapress.com/BEMI/article/view/176. Acesso em: 6 oct. 2026.